![]() ![]() Leaving off that parameter, though, it seems to work fine. I had attempted to use env mapping on the model before, but the issue I was getting was, when the material has a normal map and $basealphaenvmapmask 1, the engine spits out an error saying the mask has to be on the normal map, and specular doesn't work. The default set of alpha channel of the normal map isn't to control the phong rather is to control the env (default settings that is) if you want to change it to phong control you need to use: $normalmapalphaphongmask 1 > Not sure where you got that information from but that's not really correct, env reflection and phong work properly together so you can pretty much use together for this as well. ![]() ![]() Well, that's never really sat right with me. In the past, I haven't been able to afford to work with, and still isn't. Since it's dependent on Photoshop, it's not an option for me, unfortunately. When I looked into nDo2, I realized, I had actually looked into it before. Just a general tip I suggest you to use nDo2 The other points are minimal while the normal map is actually very important to have properly done. To be honest that's the main reason I made this point, having an incorrect normal map just looks horrible in any given way to me. ![]()
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